Various Formats

 

Cha-Cha-Cha -
In the 4-Man Cha Cha Cha tournament format, each member of the team plays his or her ball throughout. But a 3-hole rotation exists for determining how many scores are used to create the team score.
On the first hole (cha), the one low ball counts as the team score. On the second hole (cha cha), the two low balls count as the team score. On the third hole (cha cha cha), the three low balls count as the team score. The rotation starts over on the fourth hole.


Bingo-Bango-Bongo
In Bingo Bango Bongo, three types of achievements are rewarded with a point. The first player in a group to get his ball on the green gets a point (bingo). The player in the group whose ball is closest to the pin once all balls are on the green gets a point (bango). The player in the group who is first to hole out gets a point (bongo).


Scramble
The Scramble is probably the most-common format for team tournaments. It can be played by 2-, 3- or 4-person teams, and involves choosing the one best shot following every stroke, with each team member then playing again from that one spot. Variants include the Texas Scramble, Florida Scramble and Ambrose. Click the link for a more in-depth explanation, as you can do for each term listed here


Chapman (Pinehurst)
When the Chapman System (a k a Pinehurst System) is the format for a tournament, it means that 2-person teams will be competing. Chapman is really a melding of several formats into one. In a Chapman event, teammates switch balls after their tee shots, select the one best ball after their second shots and then play alternate shots until the ball is holed.


Skins
Skins is determined on the value set on each hole. A skins game pits players in a type of match play in which each individual hole has a set value (usually in money or points). The player who wins the hole is said to win the "skin," and whatever that skin is worth.

Skins games are often more dramatic than standard match play because holes are not halved. When players tie on a given hole, the value of that hole is carried over and added to the value of the following hole. The more ties, the greater the value of the skin and the bigger the eventual payoff. For example, a friendly skins game might be played for $1 per hole. If three holes in a row are played without a winner, then the fourth hole is worth $4 ($1 for its own value, plus a dollar for each hole that carries over).


Strokeplay
Stroke play" refers to a round of golf in which the score is kept by adding the cumulative total of strokes taken throughout the round. In stroke play, the golfer counts each stroke taken on a hole, until the ball is in the cup. Those strokes are written down on the scorecard. At the end of the round, the strokes taken on each hole played are added together for the total strokes.


Matchplay
Match play is a scoring system for golf in which a player, or team, earns a point for each hole in which they have bested their opponents; this is as opposed to stroke play, in which the total number of strokes is counted over one or more rounds of 18 holes. In professional golf, a small number of notable match play tournaments use the match play scoring system. Unlike stroke play, in which the unit of scoring is the total number of strokes taken over one or more rounds of golf, match play scoring consists of individual holes won, halved or lost.


Best Ball
In a Best Ball tournament, all members of each team play their own balls on each hole. At the completion of the hole, the lowest score among all team members serves as the team score. Best Ball can also be called Four Ball.


Ghost
This is a game of Fourball Better Ball matchplay (see below), but with 3 real players and one imaginary player called the Ghost. One player elects to play with the Ghost who always pars every hole. The Ghost plays off scratch and gives shots to every other player in the group as per normal. The game is usually best when the highest handicapper plays with the Ghost.


Greensome
Greensomes, also known as Scotch Foursomes, is a competition format that is a variation of foursomes (2-person teams, each playing one ball). In Greensomes, both players on a team tee off, the best of the two tee balls is selected and that ball is then played alternate-shot until holed.



Foursomes
In a team of 2, players will hit alternate shots until the hole is finished. Player 1 hits the tee shot, player 2 hits the next shot, player 1 the next and so on. On the next hole, player 2 hits the tee shot, player 1 the next, etc. In effect, one player will tee off on the even holes and one player will tee off on the odd numbered holes, which is why this format is also known as Odds & Evens.


Coloured Ball
Played by 4-person teams. Every player plays the hole with their own ball, but per hole, one player plays the colored ball. This ball rotates among the team members per hole: A plays it on hole 1, B plays it on hole 2, C plays it on hole 3, etc. The team score is the total of the score from the colored ball plus the lowest score of the other 3 balls played.


Roll the Dice -
This game is similar to the Captain's Choice except that you do not pick the best drive. Each team is given one die. After all four players hit their tee shot you roll the die. If a 1 (one) come up, pick the drive of the 1st person listed on the scorecard, 2 (two) is the second person on the scorecard, etc. If you roll a 5 (five) play the worst of the four drives and if you roll a 6 (six) play the best drive. Continue to play the best shot until the ball is holed out.


Stringball
Instead of handicap strokes, each player is allocated one foot of string for every shot of his/her handicap. Each player can move the ball by measuring the distance moved and cutting that amount from the ball. You can use the string to remove your ball from hazards, get it out of a difficult lie or to hole out. If you like you can offer the option to gain one foot of string for each birdie scored. Remember to take your scissors!


Split Sixes
There a six point up for grabs at each hole. If someone wins it outright then they get 4 points. The second best score gets 2 points and the third zero. If one person won the hole and the other two halved then it would be 4-1-1. Two players halving and beating the third 3-3-0. You get the picture. You don't need a maths degree and can be tactical near the end. Use full handicap allowance.


Lagging
After everyone gets on the green and regardless of the number of strokes, the player closest to the hole gets 3 points, the next player closest to the hole gets 2 points, the next player closest to the hole gets 1 point and the player farthest from the hole gets 0 points. Total the points for all eighteen holes and pay the winner.


Gruesomes
As per greensomes, but after both players have driven, your opponents choose which ball you should play.


St Andrews Foursomes
Similar to an ordinary greensome, except that one player plays all the second shots on the odd numbered holes and the partner plays the second shots on the even numbers holes. They still both drive and elect the better drive for the appropriate player to play.


Scotch Foursomes
Similar to ordinary foursomes except the alternate shot is carried on from hole to hole. That means if Partner A holes out on the first green then Partner B will drive off on the second and so on throughout the round. Watch out for the occasional tactical miss on the green to ensure that the stronger driver tees off on the next tee...


Daytona
If you like risky games, you'll love this. Each team of two add their scores together, so if they both had fours the score is 44. If the scores were different then the scoring depends on how you fared to par. If one of you got a par or better you would take the lower score first. For example a 4 and 6 on a par 5 scores 46. If you are both above par, say on a par three, then you take the higher score first giving 64. The lower total takes the money, but be prepared for some big swings.


Bloodsome Scramble
As per Texas scramble but the worst shot is selected. Beware, as everyone has to hole out for a hole to be completed! Best played over nine holes or you'll never finish in daylight.


Oozles & Foozles
At a par 3 the player on the green nearest the flag after one shot has to hole out in two putts or better for an oozle and a unit. If the player fails to do this it is a foozle and is a loss of a unit. If no-one hits the green then the oozles can accumulate on subsequent par 3s. One-off oozles can also be played for gorillas who drive par 4s.


Flags
In a Flags tournament, all golfers begin the round with a set number of strokes (related to their handicaps), and they play until their strokes run out. The player who makes it farthest on his or her allotment of strokes is the winner.



Peoria System
The Peoria System is a sort of 1-day handicap system for a stroke play tournament in which most of the players do not have established handicaps. It allows all players to, following the round, deduce something resembling a handicap allowance and apply it to their scores. Peoria involves totaling your score on preselected (but secret, until after the round) holes, then doing some multiplication and division.

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